20080926

doodle 260908


Quick speed sketching in Photoshop of some random characters. 10mins each.

20080923

creature_01


Blocked in the basics of this creature sculpt.

20080913

Colouring b&w photo 01


Decided to have a go at colouring a Black and White photo I found on the net.
A Barbarella photo. Original photo on the left, my colouring attempt on the right.

20080910

Suzumiya Haruhi - update



Update: Worked a little more on the model. I decided to use a cell style shader on this. Using a blend map with two standard materials set to 100% self illumination, one darker than the other. Using a fall-off material set to light/dark to control the blend. Means I can control transition easily. It also renders off a lot faster than 3dsMax's ink&paint shader. Atm I'm thinking of using either Mental Ray's contour shader system or try to find another good system for rendering the outlines. 3dsMax's ink&paint is too slow.

20080905

Suzumiya Haruhi low poly


Making a low poly Suzumiya Haruhi model in 3dsmax.
About 1400 tris atm, a bit higher than I was wanting, but should deform ok.
I'll probably model the hair simply rather than using a poly surface with transparency mapping; to try and get a cleaner edge to it and also so that it can be viewed from the side without it looking too flat.

Also I'm aiming for the model to be viewed unlit, as if it was running on something like the DS. So the shading will be painted onto the texture map.

If anyone knows of an easy way to get a simple 3d animation running on the DS I'd like to know. Would be quite fun to have a realtime animation of the dance running on the DS with the ability to pause and navigate around the scene with the stylus.
But I guess that it isn't easy.

20080829

doodle 290808


Started sketching an image, been a while since I tried any freehand 2-point perspective. I did the basics on paper and inked it then scanned it in and re-sketched over it in photoshop. I didn't get it quite right, but looks good enough. I haven't yet decided what to do with the arms, hence the lack of hands.

I think I'll work on this some more and use this is an illustration practice.

20080806

Revolver 2


Did another revolver model in 3dsmax, then this time used the zbrush retopology tools to make it into a single surfaced model.