20081125

sketch compilation


Some sketches for a project I'm doing the art for.

20081024

sprite animation test


Image above is the sketched animated line test that I hope to complete for the sprite below. I'm aiming for something like a high-definition 2d beat-em-up idle animation sprite. I'm working non-antialaised so that it has a low colour palette. The initial animated sketch was done in the free application Pencil, and the sprite was done in Photoshop.
I based this sprite off a photo I found using google of a figurine. I think it's a character from one of the Ikkitousen series/games.

20081006

comic colouring practice 20081006


Lineart from the Topcow website (found HERE). Trying a method I haven't tried before to colour this, using one colour layer; using alphas to store the area masks. Still a long way to go to finish this off.

20081004

speedpaint 20081004


Another 15min speedpaint in photoshop.

20081003

speedpaint 20081003


15min speedpaint in photoshop.

20081001

Photo retouch practice


Following the Gnomon Photographic Retouching dvd as a guide I had an attempt at working on the second image on the dvd.
Learnt quite a bit about photoshop's photo retouching tools from this dvd.
Most of the changes I made were very subtle. Things like cleaning the skin, or reducing the wrinkles on the hands, etc.

Original image below.

20080927

Colouring b&w photo 02


Another photoshop colouring experiment of an old black and white photograph found using google.

20080926

doodle 260908


Quick speed sketching in Photoshop of some random characters. 10mins each.

20080923

creature_01


Blocked in the basics of this creature sculpt.

20080913

Colouring b&w photo 01


Decided to have a go at colouring a Black and White photo I found on the net.
A Barbarella photo. Original photo on the left, my colouring attempt on the right.

20080910

Suzumiya Haruhi - update



Update: Worked a little more on the model. I decided to use a cell style shader on this. Using a blend map with two standard materials set to 100% self illumination, one darker than the other. Using a fall-off material set to light/dark to control the blend. Means I can control transition easily. It also renders off a lot faster than 3dsMax's ink&paint shader. Atm I'm thinking of using either Mental Ray's contour shader system or try to find another good system for rendering the outlines. 3dsMax's ink&paint is too slow.

20080905

Suzumiya Haruhi low poly


Making a low poly Suzumiya Haruhi model in 3dsmax.
About 1400 tris atm, a bit higher than I was wanting, but should deform ok.
I'll probably model the hair simply rather than using a poly surface with transparency mapping; to try and get a cleaner edge to it and also so that it can be viewed from the side without it looking too flat.

Also I'm aiming for the model to be viewed unlit, as if it was running on something like the DS. So the shading will be painted onto the texture map.

If anyone knows of an easy way to get a simple 3d animation running on the DS I'd like to know. Would be quite fun to have a realtime animation of the dance running on the DS with the ability to pause and navigate around the scene with the stylus.
But I guess that it isn't easy.

20080829

doodle 290808


Started sketching an image, been a while since I tried any freehand 2-point perspective. I did the basics on paper and inked it then scanned it in and re-sketched over it in photoshop. I didn't get it quite right, but looks good enough. I haven't yet decided what to do with the arms, hence the lack of hands.

I think I'll work on this some more and use this is an illustration practice.

20080806

Revolver 2


Did another revolver model in 3dsmax, then this time used the zbrush retopology tools to make it into a single surfaced model.

20080802

Sphere sculpt 01


Sculpt in zbrush starting from a sphere with no plan. Took about 1 hour.

20080731

Speed Sculpt: Archangel - update


Worked a little more on the Archangel speed sculpt that I did for the Threedy speed sculpting challenge. Spent another hour cleaning up the sculpt and adding another piece of cloth in.

Sketch video 2



Another Photoshop sketch, took about 40minutes.
Video capture.

20080730

Sketch video



Click here for the video capture of the above sketch. To test the free video capture software CamStudio.

3dsmax - Le Mat Revolver




It's been a while since I did any SubD surface modelling in 3dsmax, so did this today. Took about 4 to 6 hours.

It doesn't have all the details and lacks an assymetrical main body, as I had no reference of the revolver's left hand side.

No textures yet, and probably won't have any as this was only a modelling practice piece.

Using this as reference

20080728

30 minute doodle



30 minutes in Photoshop.
Just started laying down strokes into Photoshop and improvised from there. It's quite fun to start a quick painting with no plan on what you are wanting from it.

My sense of anatomy from memory needs a lot more work. But each drawing gets me closer to where I want to be.

20080727

Speed Sculpting Challenge 06



Just finished my entry to the Threedy speed sculpting challenge 06.
The subject this time was Archangel.
Time limit of 4 hours using only the provided basemesh.

More videos can be found on my Youtube page

20080606

skin practice paint



A Photoshop paint practicing skin tones; photo referenced from an image found on an imageboard.

20080525

zbrush scripts

Just found a couple of scripts for Zbrush that I find incredibly useful.

ZsphereTweaks : Enables you to change the resolution of Zspheres after you have placed them and even when in adaptive skin preview.

and

SmoothGroupImport : Enables you to import obj files retaining their smoothing groups from 3dsmax. This is really handy for doing hard edge geometry as I've always found setting crease edges in zbrush a little time consuming to do.

20080521

Boa Vector WIP


Worked a little more on this image last night. it's taking a while to build this up in Adobe Illustrator using the gradient mesh tool primarily.