20080927
20080926
20080923
20080913
Colouring b&w photo 01
20080910
Suzumiya Haruhi - update
Update: Worked a little more on the model. I decided to use a cell style shader on this. Using a blend map with two standard materials set to 100% self illumination, one darker than the other. Using a fall-off material set to light/dark to control the blend. Means I can control transition easily. It also renders off a lot faster than 3dsMax's ink&paint shader. Atm I'm thinking of using either Mental Ray's contour shader system or try to find another good system for rendering the outlines. 3dsMax's ink&paint is too slow.
20080905
Suzumiya Haruhi low poly
Making a low poly Suzumiya Haruhi model in 3dsmax.
About 1400 tris atm, a bit higher than I was wanting, but should deform ok.
I'll probably model the hair simply rather than using a poly surface with transparency mapping; to try and get a cleaner edge to it and also so that it can be viewed from the side without it looking too flat.
Also I'm aiming for the model to be viewed unlit, as if it was running on something like the DS. So the shading will be painted onto the texture map.
If anyone knows of an easy way to get a simple 3d animation running on the DS I'd like to know. Would be quite fun to have a realtime animation of the dance running on the DS with the ability to pause and navigate around the scene with the stylus.
But I guess that it isn't easy.
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