20090613

doodle 120609


WIP of a doodle I started on paper last night then took into photoshop today.

20090328

DWIV sketch 02


First concept drawing for the demon prince character for this yearrs entry to Dominance War IV.

20090326

DWIV sketch 01



Sketching out an idea for this years dwar. This'll be the steed of the character i'm working on. I've been a bit busy of late and haven't had any time to deal with Dwar yet, but hopefully after about the 5th April I will be starting on my dwar entry properly.

Sketched on paper and a quick PS colouring.

20090228

zbrush doodle 270209


Doodling in zbrush from a polysphere last night. Took about 3 hours.
Unfinished.

20090211

Blender + Sunflow test render


Testing a render style for a short animated sequence, using Blendre and rendered in Sunflow. Took almost 6mins to render this frame. meanign the full sequence will probably take over 100 hours to render out. I need to find ways to reduce the render time I think.

20090106

Blender LuxRender Haruhi


I took the lowpoly Haruhi mesh I made a while ago and rigged it in Blender and then rendered it from Blender in LuxRender. Took about 30mins to render down to this quality.

LuxRender is a great rendering solution, plus it being opensource is a great bonus. See the LuxRender site for more details and for the download. You can find LuxRender plugins for Blender, XSi, Maya and C4D.

20090104

Blender Game Engine

I've been attempting to put together a short game demo using the blender game engine. Hopefully I can get a full demo working. It's going to be a point and click adventure game system. I have a story i've been meaning to make into a game for a long time, if I can get a chapter of the story sorted out I will probably use that a s a base for the demo. Blender is an excellent package, and it being open source is a big plus too.

This is a quick sketch of what the main player may look like. It's a bit plain atm and lacks much character. But it's a start.


This will be more of a portfolio piece rather than a game. So hopefully I can get some nice looking things into it and have a failry competant and stable game system working. BlenderGE uses Python for the scripting, a language i've enver programmed in before. At first it was quite puzzling, but I think i'm getting the hang of it.
Maybe I can get a wip runtime up with some assets in. I'm currently trying to get the movememnt system working (pathfinding specifically) before I put any graphics in. The player is currently a cone standing on it's point.

20081125

sketch compilation


Some sketches for a project I'm doing the art for.

20081024

sprite animation test


Image above is the sketched animated line test that I hope to complete for the sprite below. I'm aiming for something like a high-definition 2d beat-em-up idle animation sprite. I'm working non-antialaised so that it has a low colour palette. The initial animated sketch was done in the free application Pencil, and the sprite was done in Photoshop.
I based this sprite off a photo I found using google of a figurine. I think it's a character from one of the Ikkitousen series/games.

20081006

comic colouring practice 20081006


Lineart from the Topcow website (found HERE). Trying a method I haven't tried before to colour this, using one colour layer; using alphas to store the area masks. Still a long way to go to finish this off.

20081004

speedpaint 20081004


Another 15min speedpaint in photoshop.

20081003

speedpaint 20081003


15min speedpaint in photoshop.

20081001

Photo retouch practice


Following the Gnomon Photographic Retouching dvd as a guide I had an attempt at working on the second image on the dvd.
Learnt quite a bit about photoshop's photo retouching tools from this dvd.
Most of the changes I made were very subtle. Things like cleaning the skin, or reducing the wrinkles on the hands, etc.

Original image below.

20080927

Colouring b&w photo 02


Another photoshop colouring experiment of an old black and white photograph found using google.

20080926

doodle 260908


Quick speed sketching in Photoshop of some random characters. 10mins each.

20080923

creature_01


Blocked in the basics of this creature sculpt.

20080913

Colouring b&w photo 01


Decided to have a go at colouring a Black and White photo I found on the net.
A Barbarella photo. Original photo on the left, my colouring attempt on the right.

20080910

Suzumiya Haruhi - update



Update: Worked a little more on the model. I decided to use a cell style shader on this. Using a blend map with two standard materials set to 100% self illumination, one darker than the other. Using a fall-off material set to light/dark to control the blend. Means I can control transition easily. It also renders off a lot faster than 3dsMax's ink&paint shader. Atm I'm thinking of using either Mental Ray's contour shader system or try to find another good system for rendering the outlines. 3dsMax's ink&paint is too slow.

20080905

Suzumiya Haruhi low poly


Making a low poly Suzumiya Haruhi model in 3dsmax.
About 1400 tris atm, a bit higher than I was wanting, but should deform ok.
I'll probably model the hair simply rather than using a poly surface with transparency mapping; to try and get a cleaner edge to it and also so that it can be viewed from the side without it looking too flat.

Also I'm aiming for the model to be viewed unlit, as if it was running on something like the DS. So the shading will be painted onto the texture map.

If anyone knows of an easy way to get a simple 3d animation running on the DS I'd like to know. Would be quite fun to have a realtime animation of the dance running on the DS with the ability to pause and navigate around the scene with the stylus.
But I guess that it isn't easy.

20080829

doodle 290808


Started sketching an image, been a while since I tried any freehand 2-point perspective. I did the basics on paper and inked it then scanned it in and re-sketched over it in photoshop. I didn't get it quite right, but looks good enough. I haven't yet decided what to do with the arms, hence the lack of hands.

I think I'll work on this some more and use this is an illustration practice.